Published
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android streamingassets
The solution for this is noted below
android streamingassets
Solution
var loadingRequest = UnityWebRequest.Get(path);
loadingRequest.SendWebRequest();
while (!loadingRequest.isDone && !loadingRequest.isNetworkError && !loadingRequest.isHttpError);
MemoryStream fileStream = new MemoryStream(loadingRequest.downloadHandler.data);
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