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c# get vector2 distance

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The solution for this is noted below

c# get vector2 distance

Solution

   //For 2D Unity C#
float GetDistance(Vector2 posA, Vector2 posB) {
	float dx = posA.x - posB.x;
    float dy = posA.y - posB.y;
    float distance = Mathf.Sqrt(dx * dx + dy * dy);
    return distance;
}

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