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UE4 Log
The solution for this is noted below
UE4 Log
Solution
UE_LOG(LogTemp, Warning, TEXT("Some message") );
UE_LOG(LogTemp, Warning, TEXT("The integer value is: %d"), YourInteger);
UE_LOG(LogTemp, Warning, TEXT("The float value is: %f"), YourFloat);
UE_LOG(LogTemp, Warning, TEXT("The vector value is: %s"), *YourVector.ToString());
//Multiple
UE_LOG(LogTemp, Warning, TEXT("Current values are: vector %s, float %f, and integer %d"), *YourVector.ToString(), YourFloat, YourInteger);
replace Warning by on of these:
| Verbosity Level | Printed in Console? | Printed in Editor's Log? | Notes |
|-----------------|---------------------|--------------------------|--------------------------------------------------|
| Fatal | Yes | N/A | Crashes the session, even if logging is disabled |
| Error | Yes | Yes | Log text is coloured red |
| Warning | Yes | Yes | Log text is coloured yellow |
| Display | Yes | Yes | Log text is coloured grey |
| Log | No | Yes | Log text is coloured grey |
| Verbose | No | No | |
| VeryVerbose | No | No | |
Try other methods by searching on the site. That is if this doesn’t work