Published
- 1 min read
unity movetowards
The solution for this is noted below
unity movetowards
Solution
float speed;
Vector3 goalPosition;
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, goalPosition, speed * Time.deltaTime); //goes from the position of the gameObject to the goalPosition in a strait line with a speed of "speed"
//Also works with Vector2
}
Try other methods by searching on the site. That is if this doesn’t work